09 Jan 2016
I’ve just pushed the 3.0.3
release of Caliburn.Micro to nuget.
This release reverts #339, this PR changed the way Caliburn.Micro resolved views from the container.
Previously the framework only called GetAllInstances
to attempt to resolve the view, relying on the fact that most containers wouldn’t error when the view wasn’t resolved.
View Models however were resolved using GetInstance
. #339 made this consistent calling GetInstance
for both.
This was noted as a breaking change and included in 3.0.2
by mistake, it should not have been included as it caused exceptions when the developer was using an IoC container that threw exceptions on dependency resolution expcetions such as Autofac.
Since the release it’s become apparent this has been a problem so 3.0.3
reverts this change.
Apologies to anyone affected by this.s
11 Aug 2015
I’m really pleased to announce the release of Caliburn.Micro 3.0.0-beta1, this is a major milestone in that it adds support for a new platform Universal Windows Platform / Windows 10 as well as for the three new platforms Xamarin.iOS, Xamarin.Android and Xamarin.Forms added in 3.0.0-alpha.
This is an early beta in order to get feedback and testing from the wider community (which is now a lot bigger thanks to
this release).
All the release notes from 3.0.0-alpha apply to this release as well.
Windows 10
The Windows 10 release follows along with the Windows 8.1 and Windows Phone 8.1 releases and combines them into a single library which is great from a maitenance perspective. If we need to start adding features specific to Phone, Xbox or even HoloLens they’ll be done using feature detection via Windows.Foundation.Metadata.ApiInformation
.
Also included is a sample showing how to set up a SplitView
style app with the Frame
not being the root visual but inside the ShellView
, this sample is available at Hello UWP.
Preserving state
One new feature in this release is the CachingFrameAdapter
. This subclass of FrameAdapter
(which implements INavigationService
in WinRT platforms such as Windows 8.1, Windows Phone 8.1 and Windows 10) will cache internally view models and reuse them on the appropriate navigation. This allows scenarios where the built in NavigationCacheMode
doesn’t make sense but still preserve your view model state. A sample of this in action is available at Caliburn.Micro.State.
- Included
NavigationHelper
which adds the For<TViewModel>
method to allow easier view model navigation.
navigationService.For<ProductViewModel>()
.WithParam(v => v.ProductId, 42)
.Navigate();
Other Changes
- Resolved a WPF bug using
MainWindow
when it’s disposed. Thanks dvdorle.
- Resolved
ViewLocator.LocateForModelType
failing to deal with improperly reused views in WinRT.
- Resolved a premature garbage collection issue in
Action.Invoke
.
- Removed a unnecessary explicate collection in
FrameAdapter
.
BindingScope
has been cleaned up a lot so will be easier to extend.
Breaking Changes
All the breaking changes from 3.0.0-alpha apply to this release as well.
- The extensions projects have moved into the main platform assembly, these were initially created as a place for very platform specific code but they’ve outlived there usefulness and removing them reduces some maintenance costs.
Bind.Model
had a feature enabling you to pass a string which used IoC
to find the model. This was deprecated in 2.0.0 and has now been removed.
SimpleContainer
now only uses public constructors. Thanks belyansky.
- The
UriFor
method has been deprecated in favour of just For
given the lack of uri support on a number of platforms.
- WinRT platforms now make use of
AssemblySourceCache
which means if your view models do not implement INotifyPropertyChanged
or views subclass from UIElement
then they may not be found by ViewLocator
or ViewModelLocator
. This behaviour can be changed by modifying AssemblySourceCache.ExtractTypes
.
How do I get this?
For Xamarin.iOS, Xamarin.Android or Windows 10 simply use the normal Nuget package Caliburn.Micro, if you’re wanting to checkout Xamarin.Forms then use the package Caliburn.Micro.Xamarin.Forms.
Previously the code for all these new features was spread across a number of branches, it’s now consolidated in a single 3.0.0 branch.
Where to from here?
- More Xamarin testing.
- Expand on the platform specific samples.
- Expand on the platform specific documentation.
22 May 2015
I’ve had a few people ask me how Caliburn.Micro will work with compiled bindings in Windows 10. Here’s a brief summary based on I know from chatting to some of the engineers at Microsoft.
Overview
For those who aren’t familiar with them (most people given it’s a new technology), compiled bindings are a way to have the compiler generate static code for a binding rather than using a dynamic binding that depends on reflection. This increases performance quite a bit and can be used quite heavily, there’s also some features where you can bind an event to a method.
What used to be:
<TextBox Text="{Binding Username, Mode=TwoWay}" />
becomes (where ViewModel is a strongly typed property on the view)
<TextBox Text="{x:Bind ViewModel.Username, Mode=TwoWay}" />
To get a better understanding I’d recommend watching Sam Spencer’s Build talk Data Binding: Boost Your Apps’ Performance Through New Enhancements to XAML Data Binding
Working with Caliburn.Micro
Out of the box Caliburn.Micro checks properties for existing bindings before applying conventions. For instance this stops the convention for SomePropertyName
overwriting the existing Binding
.
<TextBox x:Name="SomePropertyName" Text="{Binding Username, Mode=TwoWay}" />
Unfortunately there is no programmatic way to test if a DependencyProperty
has a compiled binding, which means that if you’re mixing convention based binding and compiled bindings there is a chance they could collide.
<TextBox x:Name="SomePropertyName" Text="{x:Bind ViewModel.SomeOtherProperty, Mode=TwoWay}" />
Interestingly because a compiled binding isn’t a real binding then the convention doesn’t overwrite the compiled binding but they exist in parallel which will most likely just confuse everyone.
I’d recommend using one or the other and not mixing them both. You can potentially save yourself some pain and get a performance increase by disabling conventions either on a per view basis
<Page cm:View.ApplyConventions="false">
or on a global basis.
ViewModelBinder.ApplyConventionsByDefault = false;
Of course Windows 10 is still in preview and things could change.
21 Apr 2015
I’m really pleased to announce the release of Caliburn.Micro 3.0.0-alpha, this is a major milestone in that it adds support for three new platforms Xamarin.iOS, Xamarin.Android and Xamarin.Forms. This is an early alpha in order to get feedback and testing from the wider community (which is now a lot bigger thanks to this release).
Xamarin.iOS & Xamarin.Android
In a previous post I broke down Caliburn.Micro in to a box diagram of features.
I also talked about how a lot of the features don’t make sense for non XAML platform such as Xamarin.iOS and Xamarin.Android. Over the course of the alpha I expect there’ll be discussion about how we can apply some Caliburn-esque features into Xamarin app development.
In 3.0.0-alpha we have the full portable assembly working against Xamarin and as well as the IPlatformProvider
and the ViewModelLocator
. The goals here are to have the ability to share your view models and their patterns such as event aggregation and view model composition over all the platforms using Portable Class Libraries, while building native apps with their normal patterns such as Activities and View Controllers.
ViewModelLocator
is a good example of what I mean by differences with non XAML platforms that ViewModelLocator
on Android expects something like MyApp.Activities.LoginActivity
and resolves to MyApp.ViewModels.LoginViewModel
.
A sample of this sort of app is can be found at Hello.Xamarin in the GitHub repository.
Known Issues
- The current Storyboard designer for iOS in Visual Studio doesn’t respect the folder / namespace it’s placed in when generating types, as such the current conventions for view model locator
MyApp.ViewControllers.LoginViewController
to MyApp.ViewModels.LoginViewModel
may not make sense in the long term.
This alpha also brings support for Xamarin.Forms which in abstraction layer over the different UIs in iOS, Android and Windows Phone Silverlight (Windows 8 / 10 support coming later). What’s really interesting is that it comes with it’s own XAML syntax (not the same as Windows XAML but very similar), this means we can get a closer to standard Caliburn.Micro experience. I was pleasantly surprised by how much I got ported reasonable easy.
A sample of this sort of app is can be found at Hello.Forms in the GitHub repository.
One of the more interesting features here is that Xamarin.Forms runs on top of the existing mobile platform (Xamarin.iOS, Xamarin.Android and Windows Phone Silverlight). This makes it the first version where two different platforms of Caliburn.Micro have to run side by side. We essentially have two instances of ViewModelLocator
, one in Caliburn.Micro.ViewModelLocator
for the current host platform and one at Caliburn.Micro.Xamarin.Forms.ViewModelLocator
if Xamarin.Forms is present.
Known Issues
- There is no programmatic access to
x:Name
in Xamarin.Forms, therefore the feature of name based conventions will not be available, you will need to use normal {Binding Username}
and cm:Message.Attach="SignIn"
.
- There is no way to check to see if a
BindableProperty
has a Binding
set. Thankfully we only use this ensure name based conventions don’t overwrite existing bindings, given the first issue this is currently less of a problem.
- I’m not entirly happy with
FormsApplication
and that both Caliburn.Micro and Xamarin.Forms want to set a custom UIApplicationDelegate
, we’ll need a better way of playing together nicely.
Breaking changes
Right now there are no breaking API changes for the existing platforms there are some ABI ones, given the new multi-platform scenario described above I’ve introduced a new assembly Caliburn.Micro.Platform.Core
that holds some of the internal classes used the various platform assemblies. This lets us have to platforms at the same time without any type collision.
If you’re using nuget then this new assembly will automatically be referenced, but if you’re doing any sort of manual references you may need to check this out. I’ve applied this change to all the “modern” platforms (.NET 4.5, Windows Phone 8, Windows 8, Windows 8.1 Windows Phone 8.1, Xamarin.iOS and Xamarin.Android). Due to the PCL profile restrictions the .NET 4.0 and Silverlight 5 platforms work as they previously did.
As the alpha progresses I expect there will be breaking changes on the Xamarin platforms, and I don’t expect many if any changes on the others.
How do I get this?
For Xamarin.iOS and Xamarin.Android simply use the normal Nuget package Caliburn.Micro, if you’re wanting to checkout Xamarin.Forms then use the package Caliburn.Micro.Xamarin.Forms.
The code for these releases will most likely stay on the Xamarin branch till it’s closer to being finalised.
What about Windows 10?
At the time of writing this we can’t yet release anything for Windows 10 because there is no framework identifier in Nuget and we only have an alpha of the tools. The Windows 8.1 version works perfectly well in building a Windows 10 app, but I’ve already started working on the Windows 10 version on a separate branch which you can build and use. This adds conventions and binding scope changes for the new controls and creates a single platform for Windows 10 Desktop, Tablets and Phone (and potentially Xbox and HoloLens).
Once the Windows 10 tools are finalised, I would expect to announce something soon after.
The road ahead
There’s a lot of things still to do in this alpha, mostly around the new platforms other than Xamarin.Forms and what features can be brought to them. With new platforms comes new documentation (the website could definitely do with a documentation upgrade) and associated tutorials / blog posts.
I also want to extend both of the sample mentioned above, they’re very bare bones right now.
If you want to follow the process going forward and want to participate checkout the Xamarin - Native & Forms issue on GitHub.
The code for these releases will most likely stay on the Xamarin branch till it’s closer to being finalised.
Thanks
A massive thank you has to go to Marker Metro here who essentially sponsored all the time it took me to put this 3.0.0-alpha together.
25 Mar 2015
Yesterday Microsoft released the Windows 10 Technical Preview tools. I’ve finally managed to get a chance to test out Caliburn.Micro on the new platform and can quickly talk about building these apps using Caliburn.Micro.
Installing
Out of the box Windows 10 can use Windows 8.1 assemblies with no changes so using the Windows 8.1 version of Caliburn.Micro will work. Just carry on as you normally do and add a nuget reference, Visual Studio 2015 will use the Win 8.1 assemblies in the package (and checkout out the new nuget UI at the same time).
The nuget package does add a reference to the Behaviours SDK as part of the install.
Update: I was wrong about the Behaviours SDK, after reading the release notes the problem is that the platform can’t reference Windows 8.1 extensions. You should follow the release notes work around. Which is to copy the extension from C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1\ExtensionSDKs
to C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs
and a reference in your project by adding the following to your csproj.
<ItemGroup>
<!-- A reference to the entire .NET Framework and
Windows SDK is automatically included -->
<SDKReference Include="BehaviorsXamlSDKManaged, Version=12.0">
<Name>Behaviors SDK %28XAML%29</Name>
</SDKReference>
</ItemGroup>
Because the platform picked the Windows 8.1 assemblies to reference we don’t have access to any specific Windows Phone 8.1 functionality which is currently limited to the INavigationService.BackPressed
event.
Releases of Caliburn.Micro that specifically target this platform will correct this.
The Future
Overall this new platform won’t have a major impact on Caliburn.Micro has it’s incredibly similar to Windows 8.1. We will need to add some new functionality to make use of the new controls such as SplitView
and the like and I’m really looking forward to being able to announce Caliburn.Micro running on an Xbox.
You can follow progress on this at GitHub.