Windows 10 Universal App Platform & Caliburn.Micro
25 Mar 2015Yesterday Microsoft released the Windows 10 Technical Preview tools. I’ve finally managed to get a chance to test out Caliburn.Micro on the new platform and can quickly talk about building these apps using Caliburn.Micro.
Installing
Out of the box Windows 10 can use Windows 8.1 assemblies with no changes so using the Windows 8.1 version of Caliburn.Micro will work. Just carry on as you normally do and add a nuget reference, Visual Studio 2015 will use the Win 8.1 assemblies in the package (and checkout out the new nuget UI at the same time).
The nuget package does add a reference to the Behaviours SDK as part of the install.
Update: I was wrong about the Behaviours SDK, after reading the release notes the problem is that the platform can’t reference Windows 8.1 extensions. You should follow the release notes work around. Which is to copy the extension from C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1\ExtensionSDKs
to C:\Program Files (x86)\Microsoft SDKs\UAP\v0.8.0.0\ExtensionSDKs
and a reference in your project by adding the following to your csproj.
<ItemGroup>
<!-- A reference to the entire .NET Framework and
Windows SDK is automatically included -->
<SDKReference Include="BehaviorsXamlSDKManaged, Version=12.0">
<Name>Behaviors SDK %28XAML%29</Name>
</SDKReference>
</ItemGroup>
Platforms
Because the platform picked the Windows 8.1 assemblies to reference we don’t have access to any specific Windows Phone 8.1 functionality which is currently limited to the INavigationService.BackPressed
event.
Releases of Caliburn.Micro that specifically target this platform will correct this.
The Future
Overall this new platform won’t have a major impact on Caliburn.Micro has it’s incredibly similar to Windows 8.1. We will need to add some new functionality to make use of the new controls such as SplitView
and the like and I’m really looking forward to being able to announce Caliburn.Micro running on an Xbox.
You can follow progress on this at GitHub.